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3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
13 years 11 months ago
A Unified Representation for Interactive 3D Modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
Dragan Tubic, Patrick Hébert, Jean-Daniel D...
CORR
2010
Springer
225views Education» more  CORR 2010»
13 years 7 months ago
Sensing Matrix Optimization for Block-Sparse Decoding
Recent work has demonstrated that using a carefully designed sensing matrix rather than a random one, can improve the performance of compressed sensing. In particular, a welldesign...
Kevin Rosenblum, Lihi Zelnik-Manor, Yonina C. Elda...
ENTCS
2008
92views more  ENTCS 2008»
13 years 7 months ago
Redundancy Elimination for LF
We present a type system extending the dependent type theory LF, whose terms are more amenable to compact representation. This is achieved by carefully omitting certain subterms w...
Jason Reed
PR
2010
170views more  PR 2010»
13 years 5 months ago
Sparsity preserving projections with applications to face recognition
: Dimensionality reduction methods (DRs) have commonly been used as a principled way to understand the high-dimensional data such as face images. In this paper, we propose a new un...
Lishan Qiao, Songcan Chen, Xiaoyang Tan
VR
2010
IEEE
235views Virtual Reality» more  VR 2010»
13 years 5 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creatio...
Daniel Knoblauch, Pau Moreno Font, Falko Kuester