We present fast 3D surface registration methods for inhand modeling. This allows users to scan complete objects swiftly by simply turning them around in front of the scanner. The ...
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
This paper proposes to combine spatial and color coherency with the pixel-wise GMM to determine the background model. We first represent each pixel with a hybrid feature vector, w...
Anticipation and prediction have been identified as key functions of many brain areas facilitating recognition, perception, and planning. In this chapter we present a hierarchical ...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...