This paper describes a new passive approach to capture time-varying scene geometry in large acquisition volumes from multi-view video. It can be applied to reconstruct complete mo...
Naveed Ahmed, Christian Theobalt, Petar Dobrev, Ha...
Abstract-- We present an interactive framework for exploring space-time relationships in databases of experimentally collected highresolution biomechanical data. These data describ...
Daniel F. Keefe, Marcus Ewert, William Ribarsky,...
We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
Recovering the 3D coordinates of various joints of the human body from an image is a critical first step for several model-based human tracking and optical motion capture systems....
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...