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SIGGRAPH
1999
ACM
14 years 2 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
VISUALIZATION
1998
IEEE
14 years 2 months ago
Interpolation of triangle hierarchies
We consider interpolation between keyframe hierarchies. We impose a set of weak constraints that allows smooth interpolation between two keyframe hierarchies in an animation or, m...
Axel Friedrich, Konrad Polthier, Markus Schmies
SIGGRAPH
1998
ACM
14 years 2 months ago
A Shading Language on Graphics Hardware: The Pixelflow Shading System
Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
Marc Olano, Anselmo Lastra
SI3D
1997
ACM
14 years 2 months ago
Model Simplification Using Vertex-Clustering
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
Kok-Lim Low, Tiow Seng Tan
HUC
2000
Springer
14 years 2 months ago
Real-World Graphical User Interfaces
Although the age of information appliances is getting close, current remote control devices are too awkward, and we cannot control sophisticated equipments without using graphical ...
Toshiyuki Masui, Itiro Siio