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EUROGRAPHICS
2010
Eurographics
14 years 6 months ago
Tetrahedral Embedded Boundary Methods for Accurate and Flexible Adaptive Fluids
When simulating fluids, tetrahedral methods provide flexibility and ease of adaptivity that Cartesian grids find difficult to match. However, this approach has so far been lim...
Christopher Batty, Stefan Xenos, Ben Houston
3DPVT
2006
IEEE
199views Visualization» more  3DPVT 2006»
14 years 4 months ago
Fast Level Set Multi-View Stereo on Graphics Hardware
In this paper, we show the importance and feasibility of much faster multi-view stereo reconstruction algorithms relying almost exclusively on graphics hardware. Reconstruction al...
Patrick Labatut, Renaud Keriven, Jean-Philippe Pon...
PDC
2004
ACM
14 years 3 months ago
Lost in translation: a critical analysis of actors, artifacts, agendas, and arenas in participatory design
As computer technologies start to permeate the everyday activities of a continuously growing population, social and technical as well as political and legal issues will surface. P...
Rogério De Paula
CGI
1997
IEEE
14 years 2 months ago
An Algorithm for Polygon Subdivision Based on Vertex Normals
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Cornelius W. A. M. van Overveld, Brian Wyvill
SIGGRAPH
1997
ACM
14 years 2 months ago
Object shape and reflectance modeling from observation
An object model for computer graphics applications should contain two aspects of information: shape and reflectance properties of the object. A number of techniques have been deve...
Yoichi Sato, Mark D. Wheeler, Katsushi Ikeuchi