Sciweavers

3639 search results - page 52 / 728
» Multitouch and surface computing
Sort
View
ICCV
1995
IEEE
13 years 11 months ago
Recovering Object Surfaces from Viewed Changes in Surface Texture Patterns
This paper explores the reconstruction of object surfaces from viewed changes in surface texture patterns. Our approach differs from those in the past in that instead of simply pr...
Peter N. Belhumeur, Alan L. Yuille
ICPR
2004
IEEE
14 years 8 months ago
Surface Sculpting with Stochastic Deformable 3D Surfaces
This paper introduces a new stochastic surface model for deformable 3D surfaces and demonstrates its utility for the purpose of 3D sculpting. This is the problem of simple-touse a...
Andrew R. Willis, Jasper Speicher, David B. Cooper
CGF
2008
143views more  CGF 2008»
13 years 7 months ago
Sketch-Based Procedural Surface Modeling and Compositing Using Surface Trees
We present a system for creating and manipulating layered procedural surface editing operations, which is motivated by the limited support for iterative design in free-form modeli...
Ryan Schmidt, Karan Singh
CVPR
2005
IEEE
14 years 9 months ago
Active Polyhedron: Surface Evolution Theory Applied to Deformable Meshes
This paper presents a novel 3D deformable surface that we call an active polyhedron. Rooted in surface evolution theory, an active polyhedron is a polyhedral surface whose vertice...
Gregory G. Slabaugh, Gozde B. Unal
GRAPHITE
2005
ACM
14 years 1 months ago
Adaptive T-spline surface fitting to z-map models
Surface fitting refers to the process of constructing a smooth representation for an object surface from a fairly large number of measured 3D data points. This paper presents an ...
Jianmin Zheng, Yimin Wang, Hock Soon Seah