Sciweavers

3639 search results - page 551 / 728
» Multitouch and surface computing
Sort
View
SI3D
2005
ACM
14 years 2 months ago
Sketching mesh deformations
Techniques for interactive deformation of unstructured polygon meshes are of fundamental importance to a host of applications. Most traditional approaches to this problem have emp...
Youngihn Kho, Michael Garland
GRAPHITE
2004
ACM
14 years 2 months ago
Smooth constraints for spline variational modeling
This article introduces a new class of constraints for spline variational modeling, which allows more flexible user specification, as a constrained point can ”slide” along a...
Julien Lenoir, Laurent Grisoni, Philippe Meseure, ...
EGH
2004
Springer
14 years 2 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
IPPS
2003
IEEE
14 years 2 months ago
Partitioning with Space-Filling Curves on the Cubed-Sphere
Numerical methods for solving the systems of partial differential equations arising in geophysical fluid dynamics rely on a variety of spatial discretization schemes (e.g. finit...
John M. Dennis
HAPTICS
2002
IEEE
14 years 2 months ago
Haptic Subdivision: An Approach to Defining Level-of-Detail in Haptic Rendering
Soft objects are often desired in applications such as virtual surgery training. Soft object simulations are computationally intensive because object deformation involves numerica...
Jian Zhang, Shahram Payandeh, John Dill