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SI3D
2005
ACM
14 years 2 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
CIVR
2005
Springer
169views Image Analysis» more  CIVR 2005»
14 years 2 months ago
An Invariant Representation for Matching Trajectories Across Uncalibrated Video Streams
Abstract. We introduce a view–point invariant representation of moving object trajectories that can be used in video database applications. It is assumed that trajectories lie on...
Walter Nunziati, Stan Sclaroff, Alberto Del Bimbo
SCALESPACE
2005
Springer
14 years 2 months ago
Texture Mapping via Spherical Multi-dimensional Scaling
Abstract. We present a technique for texture mapping arbitrary sphere-like surfaces with minimal distortions by spherical embedding. The embedding is computed using spherical multi...
Asi Elad (Elbaz), Yosi Keller, Ron Kimmel
VRST
2004
ACM
14 years 2 months ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...
ICMI
2004
Springer
168views Biometrics» more  ICMI 2004»
14 years 2 months ago
TouchLight: an imaging touch screen and display for gesture-based interaction
A novel touch screen technology is presented. TouchLight uses simple image processing techniques to combine the output of two video cameras placed behind a semi-transparent plane ...
Andrew D. Wilson