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ICPR
2000
IEEE
14 years 1 months ago
Modeling Range Images with Bounded Error Triangular Meshes without Optimization
This paper presents a new technique for approximating range images by means of adaptive triangular meshes with a bounded approximation error and without applying optimization. Thi...
Angel Domingo Sappa, Miguel Angel García
UIST
2000
ACM
14 years 1 months ago
The AHI: an audio and haptic interface for contact interactions
We have implemented a computer interface that renders synchronized auditory and haptic stimuli with very low (0.5ms) latency. The audio and haptic interface (AHI) includes a Panto...
Derek DiFilippo, Dinesh K. Pai
UIST
1999
ACM
14 years 1 months ago
Sketching with Projective 2D Strokes
Freehand sketching has long had appeal as an artistic medium for conceptual design because of its immediacy in capturing and communicating design intent and visual experience. We ...
Osama Tolba, Julie Dorsey, Leonard McMillan
VRML
1999
ACM
14 years 1 months ago
Avatars in LivingSpace
We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
Mike Wray, Vincent Belrose
VISUALIZATION
1999
IEEE
14 years 1 months ago
New Quadric Metric for Simplifying Meshes with Appearance Attributes
Complex triangle meshes arise naturally in many areas of computer graphics and visualization. Previous work has shown that a quadric error metric allows fast and accurate geometri...
Hugues Hoppe