Sciweavers

3639 search results - page 679 / 728
» Multitouch and surface computing
Sort
View
VC
2010
133views more  VC 2010»
13 years 6 months ago
Visual simulation of mixed-motion avalanches with interactions between snow layers
In the field of computer graphics, simulation of fluids, including avalanches, is an important research topic. In this paper, we propose a method to simulate a kind of avalanche,...
Yusuke Tsuda, Yonghao Yue, Yoshinori Dobashi, Tomo...
VC
2010
160views more  VC 2010»
13 years 6 months ago
A lightweight approach to repairing digitized polygon meshes
Abstract When designing novel algorithms for geometric processing and analysis, researchers often assume that the input conforms to several requirements. On the other hand, polygon...
Marco Attene
PRL
2010
310views more  PRL 2010»
13 years 6 months ago
A Lagrangian Half-Quadratic approach to robust estimation and its applications to road scene analysis
We consider the problem of fitting linearly parameterized models, that arises in many computer vision problems such as road scene analysis. Data extracted from images usually cont...
Jean-Philippe Tarel, Pierre Charbonnier
ICIP
2009
IEEE
13 years 5 months ago
Synthesis-in-the-loop for video texture coding
In this paper, we present an algorithm using dynamic texture synthesis for closed-loop video coding. Video textures, or so-called dynamic textures are video sequences with moving ...
Aleksandar Stojanovic, Mathias Wien, Thiow Keng Ta...
ICRA
2009
IEEE
266views Robotics» more  ICRA 2009»
13 years 5 months ago
CAD-based recognition of 3D objects in monocular images
This paper provides a method for recognizing 3D objects in a single camera image and for determining their 3D poses. A model is trained solely based on the geometry information of ...
Markus Ulrich, Christian Wiedemann, Carsten Steger