Sparse Orthonormal Transforms (SOT) has recently been proposed as a data compression method that can achieve sparser representations in transform domain. Given initial conditions,...
A lot of techniques have been developed for the encoding of triangular meshes as this is a widely used representation for the description of surface models. Although methods for t...
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
We present a new algorithm for rendering very large volume data sets at interactive framerates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid...
Stefan Guthe, Michael Wand, Julius Gonser, Wolfgan...
The problem of clustering is often addressed with techniques based on a Voronoi partition of the data space. Vector quantization is based on a similar principle, but it is a diffe...