Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
Abstract. This paper deals with the parallel raytracing part of virtualreality system PROLAND, developed at the home institution of authors. It describes an actual implementation o...
: Continuous and hybrid Petri nets can be seen as relaxation of discrete nets, in which the firing of some or of all transitions is approximated with a fluid model. Several analysi...