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INFOCOM
2006
IEEE
14 years 4 months ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...
IPCCC
2006
IEEE
14 years 4 months ago
Connectionless port scan detection on the backbone
Considerable research has been done on detecting and blocking portscan activities that are typically conducted by infected hosts to discover other vulnerable hosts. However, the f...
Avinash Sridharan, Tao Ye, Supratik Bhattacharyya
ASSETS
2006
ACM
14 years 4 months ago
Interactive tracking of movable objects for the blind on the basis of environment models and perception-oriented object recognit
In previous work we have presented a prototype of an assistant system for the blind that can be used for self-localization and interactive object identification of static objects ...
Andreas Hub, Tim Hartter, Thomas Ertl
CASES
2006
ACM
14 years 4 months ago
Adapting compilation techniques to enhance the packing of instructions into registers
The architectural design of embedded systems is becoming increasingly idiosyncratic to meet varying constraints regarding energy consumption, code size, and execution time. Tradit...
Stephen Hines, David B. Whalley, Gary S. Tyson
CASES
2006
ACM
14 years 4 months ago
Adaptive object code compression
Previous object code compression schemes have employed static and semiadaptive compression algorithms to reduce the size of instruction memory in embedded systems. The suggestion ...
John Gilbert, David M. Abrahamson
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