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» NLTK: The Natural Language Toolkit
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NAACL
2003
13 years 8 months ago
Factored Language Models and Generalized Parallel Backoff
We introduce factored language models (FLMs) and generalized parallel backoff (GPB). An FLM represents words as bundles of features (e.g., morphological classes, stems, data-drive...
Jeff Bilmes, Katrin Kirchhoff
AGENTS
1997
Springer
13 years 11 months ago
COLLAGEN: When Agents Collaborate with People
We take the position that autonomous agents, when they interact with people, should be governed by the same principles that underlie human collaboration. These principles come fro...
Charles Rich, Candace L. Sidner
GAMEON
2000
13 years 8 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
ICASSP
2010
IEEE
13 years 7 months ago
Learning with synthesized speech for automatic emotion recognition
Data sparseness is an ever dominating problem in automatic emotion recognition. Using artificially generated speech for training or adapting models could potentially ease this: t...
Bjoern Schuller, Felix Burkhardt
CAV
2009
Springer
215views Hardware» more  CAV 2009»
14 years 8 months ago
Homer: A Higher-Order Observational Equivalence Model checkER
We present HOMER, an observational-equivalence model checker for the 3rd-order fragment of Idealized Algol (IA) augmented with iteration. It works by first translating terms of the...
David Hopkins, C.-H. Luke Ong