We introduce factored language models (FLMs) and generalized parallel backoff (GPB). An FLM represents words as bundles of features (e.g., morphological classes, stems, data-drive...
We take the position that autonomous agents, when they interact with people, should be governed by the same principles that underlie human collaboration. These principles come fro...
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Data sparseness is an ever dominating problem in automatic emotion recognition. Using artificially generated speech for training or adapting models could potentially ease this: t...
We present HOMER, an observational-equivalence model checker for the 3rd-order fragment of Idealized Algol (IA) augmented with iteration. It works by first translating terms of the...