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AIIDE
2009
13 years 10 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
GECCO
2008
Springer
135views Optimization» more  GECCO 2008»
13 years 10 months ago
Agent-based support for interactive search in conceptual software engineering design
While recent attempts to search a conceptual software engineering design search space with multi-objective evolutionary algorithms have yielded promising results, the practical ap...
Christopher L. Simons, Ian C. Parmee
MOBICOM
2010
ACM
13 years 9 months ago
Pushing the envelope of indoor wireless spatial reuse using directional access points and clients
Recent work demonstrates that directional antennas have significant potential to improve wireless network capacity in indoor environments. This paper provides a broader exploratio...
Xi Liu, Anmol Sheth, Michael Kaminsky, Konstantina...
ACS
2007
13 years 9 months ago
Patch-generated Frames and Projectable Hulls
This article considers coherent frame homomorphisms h : L −→ M between coherent frames, which induce an isomorphism between the boolen frames of polars, with M projectable, and...
Anthony W. Hager, Jorge Martínez
ICIP
2005
IEEE
14 years 10 months ago
A hybrid medical image segmentation approach based on dual-front evolution model
In this paper, a hybrid medical image segmentation approach is proposed based on a dual front evolution and fast sweeping evolution. This approach is composed of two stages. In th...
Hua Li, Anthony J. Yezzi