Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
In agent theory and agent programming, goals constitute the motivational attitude of rational agents and form the key concept in explaining and generating their pro-active behavior...
Nick A. M. Tinnemeier, Mehdi Dastani, John-Jules C...
In order to succeed, agents playing games must reason about the mechanics of the game, the strategies of other agents, other agents’ reasoning about their strategies, and the ra...
Abstract Multi-agent systems (MASs) is an area of distributed artificial intelligence that emphasizes the joint behaviors of agents with some degree of autonomy and the complexiti...
Pieter Jan't Hoen, Karl Tuyls, Liviu Panait, Sean ...
Abstract. Agent-based systems that are composed of simple locally interacting agents but which demonstrate complex group behavior o er several advantages over traditional multi-age...