Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Subgoal interactions have received considerable attention in AI Planning. Earlier analyses by Korf [11] and Joslin and Roach [6] were done in terms of the topology of the space of...
Subbarao Kambhampati, Laurie H. Ihrig, Biplav Sriv...
This paper presents on-going research towards understanding the discourse and workspace in computer mediated interactions. More specifically we present the development of a series...
Much effort in register transfer level (RTL) design has been devoted to developing "push-button" types of tools. However, given the highly complex nature, and lack of con...
Interactions with virtual worlds using the sense of touch, called haptic rendering, have natural applications in many domains such as health or industry. For an accurate and realis...