Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Jointly parsing two languages has been shown to improve accuracies on either or both sides. However, its search space is much bigger than the monolingual case, forcing existing ap...
This paper describes a new sampling-based heuristic for tree search named SAGE and presents an analysis of its performance on the problem of grammar induction. This last work has b...
We introduce a boosting framework to solve a classification problem with added manifold and ambient regularization costs. It allows for a natural extension of boosting into both s...
Nicolas Loeff, David A. Forsyth, Deepak Ramachandr...
Previous work on statistical language generation has primarily focused on grammaticality and naturalness, scoring generation possibilities according to a language model or user fe...