Sciweavers

103 search results - page 7 / 21
» Natural Language and Inference in a Computer Game
Sort
View
JELIA
2004
Springer
14 years 29 days ago
Logic Programming Infrastructure for Inferences on FrameNet
Abstract. The growing size of electronically available text corpora like companies’ intranets or the WWW has made information access a hot topic within computational linguistics....
Peter Baumgartner, Aljoscha Burchardt
CICLING
2006
Springer
13 years 9 months ago
Enriching Wordnets with New Relations and with Event and Argument Structures
Abstract. This paper argues that wordnets, being concept-based computational lexica, should include information on event and argument structures. This general approach is relevant ...
Raquel Amaro, Rui Pedro Chaves, Palmira Marrafa, S...
ICFP
2006
ACM
14 years 7 months ago
OCaml + XDuce
This paper presents the core type system and type inference algorithm of OCamlDuce, a merger between OCaml and XDuce. The challenge was to combine two type checkers of very differ...
Alain Frisch
CONCUR
2010
Springer
13 years 8 months ago
Obliging Games
Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
Krishnendu Chatterjee, Florian Horn, Christof L&ou...
HRI
2010
ACM
14 years 2 months ago
Robust spoken instruction understanding for HRI
—Natural human-robot interaction requires different and more robust models of language understanding (NLU) than non-embodied NLU systems. In particular, architectures are require...
Rehj Cantrell, Matthias Scheutz, Paul W. Schermerh...