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AINA
2006
IEEE
14 years 2 months ago
Simulation Architecture for Data Processing Algorithms in Wireless Sensor Networks
Abstract— Wireless sensor networks, by providing an unprecedented way of interacting with the physical environment, have become a hot topic for research over the last few years. ...
Yann-Aël Le Borgne, Mehdi Moussaid, Gianluca ...
ATAL
2003
Springer
14 years 1 months ago
Scenario description for multi-agent simulation
Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-s...
Yohei Murakami, Toru Ishida, Tomoyuki Kawasoe, Rei...
CORR
2010
Springer
165views Education» more  CORR 2010»
13 years 8 months ago
Physically-based particle simulation and visualization of pastes and gels
This paper is focused on the question of simulation and visualization of 3D gel and paste dynamic effects. In a first part, we introduce a 3D physically based particle (or mass-in...
Claire Guilbaud, Annie Luciani, Nicolas Castagn&ea...
TVCG
2008
111views more  TVCG 2008»
13 years 8 months ago
Two-Way Coupled SPH and Particle Level Set Fluid Simulation
Grid-based methods have difficulty resolving features on or below the scale of the underlying grid. Although adaptive methods (e.g., RLE, octrees) can alleviate this to some degree...
Frank Losasso, Jerry O. Talton, Nipun Kwatra, Rona...
IPPS
2010
IEEE
13 years 6 months ago
Parallelization of tau-leap coarse-grained Monte Carlo simulations on GPUs
The Coarse-Grained Monte Carlo (CGMC) method is a multi-scale stochastic mathematical and simulation framework for spatially distributed systems. CGMC simulations are important too...
Lifan Xu, Michela Taufer, Stuart Collins, Dionisio...