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VC
2008
118views more  VC 2008»
13 years 7 months ago
Enriching a motion database by analogous combination of partial human motions
We synthesize new human body motions from existing motion data. We divide the body of an animated character into several parts, such as to upper and lower body, and partition the m...
Won-Seob Jang, Won-Kyu Lee, In-Kwon Lee, Jehee Lee
SIBGRAPI
2007
IEEE
14 years 1 months ago
A Simple Framework for Natural Animation of Digitized Models
We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely meshbased and req...
Edilson de Aguiar, Rhaleb Zayer, Christian Theobal...
ECCV
2006
Springer
14 years 9 months ago
Real-Time Upper Body Detection and 3D Pose Estimation in Monoscopic Images
This paper presents a novel solution to the difficult task of both detecting and estimating the 3D pose of humans in monoscopic images. The approach consists of two parts. Firstly ...
Antonio S. Micilotta, Eng-Jon Ong, Richard Bowden
CHI
2010
ACM
14 years 2 months ago
Skinput: appropriating the body as an input surface
We present Skinput, a technology that appropriates the human body for acoustic transmission, allowing the skin to be used as an input surface. In particular, we resolve the locati...
Chris Harrison, Desney S. Tan, Dan Morris
CATA
2006
13 years 8 months ago
vHand: A Human Hand Simulation System
This paper introduces a real time human hand simulation system. A lifelike hand model is constructed and some of the human hand constraints are applied to it. Natural hand gesture...
Beifang Yi, Frederick C. Harris Jr., Sergiu M. Das...