Sciweavers

3373 search results - page 157 / 675
» Naturalistic Decision Making
Sort
View
AAAI
2012
11 years 11 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
INFOCOM
2006
IEEE
14 years 3 months ago
Optimal Distributed Detection in Clustered Wireless Sensor Networks: The Weighted Median
− In a clustered, multi-hop sensor network, a large number of inexpensive, geographically-distributed sensor nodes each use their observations of the environment to make local ha...
Qingjiang Tian, Edward J. Coyle
ICSE
2008
IEEE-ACM
14 years 9 months ago
Exploiting connector knowledge to efficiently disseminate highly voluminous data sets
Ever-growing amounts of data that must be distributed from data providers to consumers across the world necessitate a greater understanding of the software architectural implicati...
Chris Mattmann, David Woollard, Nenad Medvidovic
ICDE
2010
IEEE
198views Database» more  ICDE 2010»
14 years 9 months ago
Q-Cop: Avoiding Bad Query Mixes to Minimize Client Timeouts Under Heavy Loads
In three-tiered web applications, some form of admission control is required to ensure that throughput and response times are not significantly harmed during periods of heavy load....
Sean Tozer, Tim Brecht, Ashraf Aboulnaga
GLOBECOM
2008
IEEE
14 years 3 months ago
Foresighted Resource Reciprocation Strategies in P2P Networks
—We consider peer-to-peer (P2P) networks, where multiple peers are interested in sharing content. While sharing resources, autonomous and self-interested peers need to make decis...
Hyunggon Park, Mihaela van der Schaar