General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
− In a clustered, multi-hop sensor network, a large number of inexpensive, geographically-distributed sensor nodes each use their observations of the environment to make local ha...
Ever-growing amounts of data that must be distributed from data providers to consumers across the world necessitate a greater understanding of the software architectural implicati...
In three-tiered web applications, some form of admission control is required to ensure that throughput and response times are not significantly harmed during periods of heavy load....
—We consider peer-to-peer (P2P) networks, where multiple peers are interested in sharing content. While sharing resources, autonomous and self-interested peers need to make decis...