By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
This hypertext reports on issues in hypertext rhetoric and presentation that arise in composing a large argumentative hypertext associated with a book version of the same project....
Web 2.0 applications have attracted a considerable amount of attention because their open-ended nature allows users to create lightweight semantic scaffolding to organize and shar...
This paper presents two case studies of informal group communication using multimedia conferencing that supports various media including video, audio and chat. The studies provide...
With hundreds of millions of users already today, virtual worlds will become an important factor in tomorrow's media landscape. In a virtual world, users are represented by s...