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ASUNAM
2009
IEEE

Automatically Detecting Points of Interest and Social Networks from Tracking Positions of Avatars in a Virtual World

13 years 10 months ago
Automatically Detecting Points of Interest and Social Networks from Tracking Positions of Avatars in a Virtual World
With hundreds of millions of users already today, virtual worlds will become an important factor in tomorrow's media landscape. In a virtual world, users are represented by so-called avatars. These avatars move around the virtual world, communicate with each other, and interact with the virtual world. The movements of these avatars can be tracked precisely, and useful information can be inferred from analyzing these movements. In this paper, we analyze a large data set (>200 million records) of position data describing the movements of avatars in the virtual world Second Life. The dataset was derived from in-world sensors that had been deployed beforehand, but also so-called bots can be used to gather such information. From this data, we can track usage patterns of avatars (and therefore users) over time. We can also identify regions of high interest where a large number of users gather frequently (which would be important for planning advertising in the virtual world), and vi...
Frank Kappe, Bilal Zaka, Michael Steurer
Added 16 Feb 2011
Updated 16 Feb 2011
Type Journal
Year 2009
Where ASUNAM
Authors Frank Kappe, Bilal Zaka, Michael Steurer
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