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FDG
2009
ACM
14 years 2 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
GIS
2002
ACM
13 years 7 months ago
Mapping Dilution of Precision (MDOP) and map-matched GPS
A novel method of map matching using the Global Positioning System (GPS) has been developed which uses digital mapping and height data to augment point position computation. This m...
Geoffrey Blewitt, George E. Taylor
FLAIRS
2006
13 years 9 months ago
Simulated Visual Perception-Based Control for Autonomous Mobile Agents
Autonomous robots, such as automatic vacuum cleaners, toy robot dogs, and autonomous vehicles for the military, are rapidly becoming a part of everyday life. As a result the need ...
Daniel Flower, Burkhard Wünsche, Hans W. Gues...
JMM2
2006
111views more  JMM2 2006»
13 years 7 months ago
Employing the Hand as an Interface Device
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
Afshin Sepehri, Yaser Yacoob, Larry S. Davis
RAS
2010
136views more  RAS 2010»
13 years 6 months ago
A realistic benchmark for visual indoor place recognition
An important competence for a mobile robot system is the ability to localize and perform context interpretation. This is required to perform basic navigation and to facilitate loc...
Andrzej Pronobis, Barbara Caputo, Patric Jensfelt,...