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» Near-Regular Texture Synthesis
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VVG
2003
243views Computer Vision» more  VVG 2003»
13 years 11 months ago
Enhanced Texture Editing using Self Similarity
Texture mapping is an indispensable tool for achieving realism in computer graphics. Significant progress has been made in recent years with regards to the synthesis and editing o...
Stephen Brooks, Marc Cardle, Neil A. Dodgson
ICIP
2009
IEEE
13 years 7 months ago
Dynamic texture synthesis using a spatial temporal descriptor
Dynamic textures are image sequences with visual pattern repetition in time and space, such as smoke, flames, moving objects and so on. Dynamic texture synthesis is to provide a c...
Yimo Guo, Guoying Zhao, Jie Chen, Matti Pietik&aum...
CVPR
2003
IEEE
14 years 11 months ago
Simultaneous Structure and Texture Image Inpainting
An algorithm for the simultaneous filling-in of texture and structure in regions of missing image information is presented in this paper. The basic idea is to first decompose the ...
Guillermo Sapiro, Luminita A. Vese, Marcelo Bertal...
ICIP
2003
IEEE
14 years 11 months ago
Image filling-in in a decomposition space
An algorithm for the simultaneous filling-in of texture and structure in regions of missing image information is presented in this paper. The basic idea is to first decompose the ...
Marcelo Bertalmío, Luminita A. Vese, Guille...
3DPVT
2004
IEEE
131views Visualization» more  3DPVT 2004»
14 years 1 months ago
Viewpoint Consistent Texture Synthesis
The purpose of this work is to synthesize textures of rough, real world surfaces under freely chosen viewing and illumination directions. Moreover, such textures are produced for ...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool