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» Near-Regular Texture Synthesis
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ICIP
2005
IEEE
14 years 11 months ago
Patch-based BTF synthesis for real-time rendering
In this paper, we propose a novel synthesis technique for BTFs. A BTF (bidirectional texture function) is a 6D function which can represent appearances of a texture under arbitrar...
Hiroshi Kawasaki, Kyoung-Dae Seo, Yutaka Ohsawa, R...
ICIP
1997
IEEE
14 years 2 months ago
Image replacement through texture synthesis
Photographs and images often have regions which are in some sense flawed. Often, there may be a stain or an undesired feature covering a significant portion of the image, and an a...
Homan Igehy, Lucas Pereira
SCALESPACE
2007
Springer
14 years 3 months ago
Non-negative Sparse Modeling of Textures
This paper presents a statistical model for textures that uses a non-negative decomposition on a set of local atoms learned from an exemplar. This model is described by the varianc...
Gabriel Peyré
CVPR
1998
IEEE
14 years 11 months ago
Histogram Model for 3D Textures
Image texture can arise not only from surface albedo variations (2D texture) but also from surface height variations (3D texture). Since the appearance of 3D texture depends on th...
Kristin J. Dana, Shree K. Nayar
SIAMIS
2011
13 years 4 months ago
Locally Parallel Texture Modeling
This article presents a new adaptive framework for locally parallel texture modeling. Oscillating patterns are modeled with functionals that constrain the local Fourier decompositi...
Pierre Maurel, Jean-François Aujol, Gabriel...