In this paper, we investigate the coverage problem in wireless sensor networks using a game theory method. We assume that nodes are randomly scattered in a sensor field and the goa...
We present a general decomposition algorithm that is uniformly applicable to every (suitably normalized) instance of Convex Quadratic Optimization and efficiently approaches an o...
Computational color constancy is the task of estimating the true reflectances of visible surfaces in an image. In this paper we follow a line of research that assumes uniform illu...
Peter V. Gehler, Carsten Rother, Andrew Blake, Tho...
Direct volume rendering and isosurfacing are ubiquitous rendering techniques in scientific visualization, commonly employed in imaging 3D data from simulation and scan sources. Con...
Monads are a useful abstraction of computation, as they model diverse computational effects such as stateful computations, exceptions and I/O in a uniform manner. Their potential ...