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» Neck range of motion and use of computer head controls
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SIGGRAPH
2010
ACM
13 years 12 months ago
Optimal feedback control for character animation using an abstract model
Feedback Control for Character Animation Using an Abstract Model Yuting Ye C. Karen Liu Georgia Institute of Technology∗ Real-time adaptation of a motion capture sequence to vir...
Yuting Ye, C. Karen Liu
ECCV
1996
Springer
14 years 9 months ago
Learning Dynamics of Complex Motions from Image Sequences
In Proc. European Conf. Computer Vision, 1996, pp. 357{368, Cambridge, UK The performance of Active Contours in tracking is highly dependent on the availability of an appropriate ...
David Reynard, Andrew Wildenberg, Andrew Blake, Jo...
APGV
2006
ACM
196views Visualization» more  APGV 2006»
14 years 1 months ago
Semantic 3D motion retargeting for facial animation
We present a system for realistic facial animation that decomposes facial motion capture data into semantically meaningful motion channels based on the Facial Action Coding System...
Cristóbal Curio, Martin Breidt, Mario Klein...
CVRMED
1997
Springer
13 years 11 months ago
Development and validation of a navigational guidance system for acetabular implant placement
During the past year our group has been developing HipNav, a system which helps surgeons determine optimal, patient-specific acetabular implant placement and accurately achieve the...
David A. Simon, Branislav Jaramaz, Mike Blackwell,...
ACCV
2010
Springer
13 years 2 months ago
Social Interactive Human Video Synthesis
In this paper, we propose a computational model for social interaction between three people in a conversation, and demonstrate results using human video motion synthesis. We utilis...
Dumebi Okwechime, Eng-Jon Ong, Andrew Gilbert, Ric...