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» Neck range of motion and use of computer head controls
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AMDO
2006
Springer
13 years 11 months ago
Towards Hands-Free Interfaces Based on Real-Time Robust Facial Gesture Recognition
Abstract. Perceptual user interfaces are becoming important nowadays, because they offer a more natural interaction with the computer via speech recognition, haptics, computer visi...
Cristina Manresa-Yee, Xavier Varona, Francisco J. ...
AAMAS
2007
Springer
13 years 7 months ago
Coordinating microscopic robots in viscous fluids
Multiagent control provides strategies for aggregating microscopic robots (“nanorobots”) in fluid environments relevant for medical applications. Unlike larger robots, viscou...
Tad Hogg
VRST
2005
ACM
14 years 1 months ago
Computing inverse kinematics with linear programming
Inverse Kinematics (IK) is a popular technique for synthesizing motions of virtual characters. In this paper, we propose a Linear Programming based IK solver (LPIK) for interactiv...
Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau
TOG
2008
100views more  TOG 2008»
13 years 7 months ago
Laughing out loud: control for modeling anatomically inspired laughter using audio
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...
PERVASIVE
2010
Springer
14 years 17 days ago
Active Capacitive Sensing: Exploring a New Wearable Sensing Modality for Activity Recognition
Abstract. The paper describes the concept, implementation, and evaluation of a new on-body capacitive sensing approach to derive activity related information. Using conductive text...
Jingyuan Cheng, Oliver Amft, Paul Lukowicz