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» Neck range of motion and use of computer head controls
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CGF
2007
101views more  CGF 2007»
13 years 7 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
SIGGRAPH
2000
ACM
13 years 11 months ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
Joseph Laszlo, Michiel van de Panne, Eugene Fiume
ICRA
2005
IEEE
118views Robotics» more  ICRA 2005»
14 years 1 months ago
Haptic Rendering of Topological Constraints to Users Manipulating Serial Virtual Linkages
— This paper presents an approach for haptic rendering of topological constraints to users operating serial virtual linkages. In the proposed approach, a haptic device controller...
Daniela Constantinescu, S. E. Salcudean, Elizabeth...
CVPR
2009
IEEE
15 years 2 months ago
Active Stereo Tracking of Multiple Free-Moving Targets
This article presents a general approach for the active stereo tracking of multiple moving targets. The problem is formulated on the plane, where cameras are modeled as ”line ...
Helder Araújo, João P. Barreto, Luis...
SIGGRAPH
1999
ACM
13 years 11 months ago
Physically Based Motion Transformation
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...
Zoran Popovic, Andrew P. Witkin