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» Negotiable Interfaces for Components
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MIG
2009
Springer
14 years 4 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
SLE
2009
Springer
14 years 4 months ago
A Role-Based Approach towards Modular Language Engineering
Modularisation can reduce the effort in designing and maintaining language specifications. Existing approaches to language modularisation are typically either focused on language ...
Christian Wende, Nils Thieme, Steffen Zschaler
EICS
2009
ACM
14 years 4 months ago
Interactive usability instrumentation
Usage data logged from user interactions can be extremely valuable for evaluating software usability. However, instrumenting software to collect usage data is a time-intensive tas...
Scott Bateman, Carl Gutwin, Nathaniel Osgood, Gord...
GROUP
2009
ACM
14 years 4 months ago
Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game
We take the work practices of fire emergency responders as the basis for developing simulations to teach team coordination. We introduce non-mimetic simulation: economic operation...
Zachary O. Toups, Andruid Kerne, William A. Hamilt...
RECSYS
2009
ACM
14 years 4 months ago
Preference elicitation with subjective features
Utility or preference elicitation is a critical component in many recommender and decision support systems. However, most frameworks for elicitation assume a predefined set of fe...
Craig Boutilier, Kevin Regan, Paolo Viappiani