Mapping brain activity patterns in external actions has been studied in recent decades and is the base of a brain-computer interface. This type of interface is extremely useful for...
Alexandre Ormiga G. Barbosa, David Ronald A. Diaz,...
This paper describes two steps in the evolution of human-robot interaction designs developed by the University of Massachusetts Lowell (UML) and the Idaho National Laboratory (INL...
Holly A. Yanco, Brenden Keyes, Jill L. Drury, Curt...
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
A key feature in population based optimization algorithms is the ability to explore a search space and make a decision based on multiple solutions. In this paper, an incremental le...
We present DRAGON, a direct manipulation interaction technique for frame-accurate navigation in video scenes. This technique benefits tasks such as professional and amateur video ...
Thorsten Karrer, Malte Weiss, Eric Lee, Jan Borche...