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VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
14 years 1 months ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
KSEM
2010
Springer
13 years 6 months ago
A SOM-Based Technique for a User-Centric Content Extraction and Classification of Web 2.0 with a Special Consideration of Securi
Web 2.0 is much more than adding a nice facade to old web applications rather it is a new way of thinking about software architecture of Rich Internet Applications (RIA). In compar...
Amirreza Tahamtan, Amin Anjomshoaa, Edgar Weippl, ...
INTERACT
2003
13 years 10 months ago
Human and Humanoid Don't Match: Consistency Preference and Impact on Users' Trust
Abstract: For many anthropomorphic representations on computer interfaces, there are choices of using mediacaptured human components and using computer-synthesized humanoid counter...
Li Gong
INFOCOM
1999
IEEE
14 years 1 months ago
User-Friendly Access Control for Public Network Ports
We are facing a growing user demand for ubiquitous Internet access. As a result, network ports and wireless LANs are becoming common in public spaces inside buildings such as loung...
Guido Appenzeller, Mema Roussopoulos, Mary Baker
BILDMED
2006
112views Algorithms» more  BILDMED 2006»
13 years 10 months ago
Extracting Consistent and Manifold Interfaces from Multi-valued Volume Data Sets
We propose an algorithm to construct a set of interfaces that separate the connected components of a multi-valued volume dataset. While each single interface is a manifold triangle...
Stephan Bischoff, Leif Kobbelt