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NOSSDAV
2005
Springer
14 years 1 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
NETGAMES
2005
ACM
14 years 1 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
SIGMETRICS
2011
ACM
140views Hardware» more  SIGMETRICS 2011»
12 years 10 months ago
On the stability and optimality of universal swarms
Recent work on BitTorrent swarms has demonstrated that a bandwidth bottleneck at the seed can lead to the underutilization of the aggregate swarm capacity. Bandwidth underutilizat...
Xia Zhou, Stratis Ioannidis, Laurent Massouli&eacu...
CCS
2010
ACM
13 years 7 months ago
Demonstrating cognitive packet network resilience to worm attacks
The need for network stability and reliability has led to the growth of autonomic networks [2] that can provide more stable and more reliable communications via on-line measuremen...
Georgia Sakellari, Erol Gelenbe
NOSSDAV
2009
Springer
14 years 2 months ago
Peer-assisted online storage and distribution: modeling and server strategies
Peer-assisted online storage and distribution systems have recently enjoyed large-scale deployment gaining increased popularity for multimedia content sharing in the Internet. Suc...
Ye Sun, Fangming Liu, Bo Li, Baochun Li