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LCN
2003
IEEE
14 years 1 months ago
Improving the Aggregate Throughput of Access Points in IEEE 802.11 Wireless LANs
In IEEE 802.11 wireless LANs, the DCF access method and the PCF access method operate alternatively within a superframe to service the time-varying traffic demands. Due to differ...
X. James Dong, Mustafa Ergen, Pravin Varaiya, Anuj...
NETGAMES
2003
ACM
14 years 1 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
NETGAMES
2003
ACM
14 years 1 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
AGP
2010
IEEE
14 years 1 months ago
Constraint Logic Programming
Constraint Logic Programming (CLP) is one of the most successful branches of Logic Programming; it attracts the interest of theoreticians and practitioners, and it is currently use...
Marco Gavanelli, Francesca Rossi
ICNP
2002
IEEE
14 years 1 months ago
QoS Extension to BGP
To enable the end-to-end Quality of Service (QoS) guarantees in the Internet, based on the Border Gateway Protocol (BGP), inter-domain QoS advertising and routing are important. H...
Li Xiao, King-Shan Lui, Jun Wang, Klara Nahrstedt
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