Sciweavers

3061 search results - page 25 / 613
» Network Load Games
Sort
View
IPPS
2000
IEEE
14 years 1 months ago
Network Load Monitoring in Distributed Systems
Monitoring the performance of a network by which a real-time distributed system is connected is very important. If the system is adaptive or dynamic, the resource manager can use t...
Kazi M. Jahirul Islam, Behrooz Shirazi, Lonnie R. ...
MM
2003
ACM
102views Multimedia» more  MM 2003»
14 years 1 months ago
A geographic redirection service for on-line games
For many on-line games, user experience is impacted significantly by network latency. As on-line games and on-line game servers proliferate, the ability to discover and connect to...
Chris Chambers, Wu-chi Feng, Wu-chang Feng, Debanj...
STOC
2007
ACM
109views Algorithms» more  STOC 2007»
14 years 9 months ago
Stability of the max-weight routing and scheduling protocol in dynamic networks and at critical loads
We study the stability of the Max-Weight protocol for combined routing and scheduling in communication networks. Previous work has shown that this protocol is stable for adversari...
Matthew Andrews, Kyomin Jung, Alexander L. Stolyar
WSCG
2001
76views more  WSCG 2001»
13 years 10 months ago
On Synchronized Simulation in a Distributed Virtual Environment
This paper addresses communication problems in a distributed virtual reality system. The paper presents VOODIE, a system that provides a framework for distributed virtual environm...
Marko Meister, Charles A. Wüthrich
TGC
2010
Springer
13 years 6 months ago
The Impact of Altruism on the Efficiency of Atomic Congestion Games
We study the effect of combining selfishness and altruism in atomic congestion games. We allow players to be partially altruistic and partially selfish and determine the impact of ...
Ioannis Caragiannis, Christos Kaklamanis, Panagiot...