Monitoring the performance of a network by which a real-time distributed system is connected is very important. If the system is adaptive or dynamic, the resource manager can use t...
Kazi M. Jahirul Islam, Behrooz Shirazi, Lonnie R. ...
For many on-line games, user experience is impacted significantly by network latency. As on-line games and on-line game servers proliferate, the ability to discover and connect to...
Chris Chambers, Wu-chi Feng, Wu-chang Feng, Debanj...
We study the stability of the Max-Weight protocol for combined routing and scheduling in communication networks. Previous work has shown that this protocol is stable for adversari...
Matthew Andrews, Kyomin Jung, Alexander L. Stolyar
This paper addresses communication problems in a distributed virtual reality system. The paper presents VOODIE, a system that provides a framework for distributed virtual environm...
We study the effect of combining selfishness and altruism in atomic congestion games. We allow players to be partially altruistic and partially selfish and determine the impact of ...
Ioannis Caragiannis, Christos Kaklamanis, Panagiot...