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AIIDE
2008
14 years 5 days ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
MOBIHOC
2007
ACM
14 years 9 months ago
Balancing traffic load in wireless networks with curveball routing
We address the problem of balancing the traffic load in multi-hop wireless networks. We consider a point-to-point communicating network with a uniform distribution of source-sink ...
Lucian Popa 0002, Afshin Rostamizadeh, Richard M. ...
IPPS
1998
IEEE
14 years 2 months ago
Lower Bounds on Communication Loads and Optimal Placements in Torus Networks
Fully-populated tori, where every node has a processor attached, do not scale well since load on edges increases superlinearly with network size under heavy communication, resulti...
M. Cemil Azizoglu, Ömer Egecioglu
IWCMC
2006
ACM
14 years 3 months ago
Load balancing in the call admission control of heterogeneous wireless networks
In the next generation wireless systems (NGWS) the end user will be able to connect to any of the different available access networks. The end user will also be able to roam seaml...
Kamil H. Suleiman, H. Anthony Chan, Mqhele E. Dlod...
ICOIN
2007
Springer
14 years 4 months ago
Proximity Based Peer-to-Peer Overlay Networks (P3ON) with Load Distribution
Construction of overlay networks without any consideration of real network topologies causes inefficient routing in peer-to-peer networks. This paper presents the design and evalua...
Kunwoo Park, Sangheon Pack, Taekyoung Kwon