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AAAI
2012
12 years 7 days ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
IJCNN
2006
IEEE
14 years 3 months ago
Echo State Networks for Determining Harmonic Contributions from Nonlinear Loads
—This paper investigates the application of a new kind of recurrent neural network called Echo State Networks (ESNs) for the problem of measuring the actual amount of harmonic cu...
Joy Mazumdar, Ganesh K. Venayagamoorthy, Ronald G....
NOSSDAV
2005
Springer
14 years 3 months ago
Mitigating information exposure to cheaters in real-time strategy games
Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequentl...
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanj...
IPTPS
2005
Springer
14 years 3 months ago
Dynamic Load Balancing in Distributed Hash Tables
In Peer-to-Peer networks based on consistent hashing and ring topology each server is responsible for an interval chosen (pseudo-)randomly on a circle. The topology of the network...
Marcin Bienkowski, Miroslaw Korzeniowski, Friedhel...
NETCOOP
2007
Springer
14 years 4 months ago
Load Shared Sequential Routing in MPLS Networks: System and User Optimal Solutions
Recently Gerald Ash has shown through case studies that event dependent routing is attractive in large scale multi-service MPLS networks. In this paper, we consider the application...
Gilles Brunet, Fariba Heidari, Lorne Mason