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NETGAMES
2004
ACM
14 years 3 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
DSOM
2006
Springer
14 years 1 months ago
Predictable Scaling Behaviour in the Data Centre with Multiple Application Servers
Load sharing in the data centre is an essential strategy for meeting service levels in high volume and high availability services. We investigate the accuracy with which simple, cl...
Mark Burgess, Gard Undheim
JNSM
2000
75views more  JNSM 2000»
13 years 9 months ago
Load Estimation and Control in Best-Effort Network Domains
Abstract-A mechanism for the estimation of the available bandwidth between two end-points of a best-effort network is presented. The estimation is obtained by a simple statistical ...
Piergiulio Maryni, Franco Davoli
EUROPAR
2004
Springer
14 years 3 months ago
Load Unbalance in k-ary n-Cube Networks
This paper studies the effect that HOL (Head-of-Line) blocking in the packet injection queue has on the performance of bidirectional k-ary ncubes, for values of k over a certain th...
José Miguel-Alonso, José A. Gregorio...