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IADIS
2004
13 years 11 months ago
A Study on Mobile Game Adoption Under HPI(High-Speed Portable Internet) Environment
Mobile game is considered as one of the emerging mobile services in recent years. A number of mobile game companies have been established and on-line game providers have also atte...
Young Seog Yoon, Im Sook Há, Mun Kee Choi
ATAL
2009
Springer
14 years 4 months ago
Hedonic coalition nets
In hedonic games, players have the opportunity to form coalitions, and have preferences over the coalitions they might join. Such games can be used to model a variety of settings ...
Edith Elkind, Michael Wooldridge
CN
2007
105views more  CN 2007»
13 years 10 months ago
Flow-level QoS for a dynamic load of rate adaptive sessions sharing a bottleneck link
We consider the flow-level quality of service (QoS) seen by a dynamic load of rate adaptive sessions sharing a bottleneck link based on fair share bandwidth allocation. This is o...
Steven Weber, Gustavo de Veciana
CP
2010
Springer
13 years 8 months ago
Load Balancing and Almost Symmetries for RAMBO Quorum Hosting
Abstract. Rambo is the Reconfigurable Atomic Memory for Basic Objects, a formally specified algorithm that implements atomic read/write shared memory in dynamic networks, where t...
Laurent Michel, Alexander A. Shvartsman, Elaine L....
IWEC
2008
13 years 11 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra