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NOSSDAV
1995
Springer
14 years 1 months ago
Workstation Video Playback Performance with Competitive Process Load
While many researchers believe that multimedia applications are best managed with hard, real-time scheduling mechanisms, models based on application-level adaptation with relaxed s...
Kevin R. Fall, Joseph Pasquale, Steven McCanne
GLOBECOM
2006
IEEE
14 years 4 months ago
Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game
— This paper develops a hierarchical iterative OSNR algorithm based on a game theory framework. A Nash game is formulated between channels with channel utility related to maximiz...
Lacra Pavel
SIGECOM
2006
ACM
107views ECommerce» more  SIGECOM 2006»
14 years 3 months ago
Networks preserving evolutionary equilibria and the power of randomization
We study a natural extension of classical evolutionary game theory to a setting in which pairwise interactions are restricted to the edges of an undirected graph or network. We ge...
Michael S. Kearns, Siddharth Suri
EURONGI
2006
Springer
14 years 1 months ago
Framework for Resource Allocation in Heterogeneous Wireless Networks Using Game Theory
This is a framework for resource allocation in a heterogeneous system composed of various access networks, for instance Third Generation wireless networks (3G) and WLAN, in the pre...
Mariana Dirani, Tijani Chahed
GLOBECOM
2007
IEEE
14 years 4 months ago
Non-Cooperative Design of Translucent Networks
This paper introduces a new game theoretic formulation for the design and routing of resilient and translucent networks. An integer linear programming (ILP) modeling is also presen...
Benoît Châtelain, Shie Mannor, Fran&cc...