This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
The number of personal multimedia objects, such as digital photographs and videos, are exploding on the web through popular sites such as Flickr, YouTube, and FaceBook hosting bil...
: Deadline handling is a fundamental part of real-time computing but has been practiced in ad hoc forms for decades. A general framework for systematic deadline handling in real-ti...
Abstract-- With recent advances in mobile computing technologies, mobile devices can now render 3D objects realistically. Many users of these devices such as tourists, mixed-realit...
Mohammed Eunus Ali, Rui Zhang, Egemen Tanin, Lars ...
This paper describes TimeLine, an efficient archive service for a distributed storage system. TimeLine allows users to take snapshots on demand. The archive is stored online so th...