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INFOCOM
2003
IEEE
14 years 3 months ago
Oblivious AQM and Nash Equilibria
—An oblivious Active Queue Management scheme is one which does not differentiate between packets belonging to different flows. In this paper, we study the existence and the qual...
Debojyoti Dutta, Ashish Goel, John S. Heidemann
MM
2003
ACM
146views Multimedia» more  MM 2003»
14 years 2 months ago
Supporting timeliness and accuracy in distributed real-time content-based video analysis
Real-time content-based access to live video data requires content analysis applications that are able to process the video data at least as fast as the video data is made availab...
Viktor S. Wold Eide, Frank Eliassen, Ole-Christoff...
NETGAMES
2003
ACM
14 years 2 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
SIGECOM
2003
ACM
174views ECommerce» more  SIGECOM 2003»
14 years 2 months ago
Collaboration software to reduce inventory and increase response
Some recent trends in business and manufacturing hold the promise of greater profits, yet, due to profit-robbing inventory increases, this promise has not been fully realized. [9]...
Indu Bingham, Barbara Hoefle, Kim Phan, Jim Sizemo...
SIGMETRICS
2003
ACM
130views Hardware» more  SIGMETRICS 2003»
14 years 2 months ago
Analysis of TCP's computational energy cost for mobile computing
In this paper we present results from a detailed measurement study of TCP (Transmission Control Protocol) running over a wireless link. Our primary goal was on obtaining a breakdo...
Bokyung Wang, Suresh Singh
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