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NETWORK
2008
118views more  NETWORK 2008»
13 years 7 months ago
Using Incompletely Cooperative Game Theory in Wireless Mesh Networks
Liqiang Zhao, Jie Zhang, Hailin Zhang
WINE
2009
Springer
184views Economy» more  WINE 2009»
14 years 2 months ago
Competitive Routing over Time
Congestion games are a fundamental and widely studied model for selfish allocation problems like routing and load balancing. An intrinsic property of these games is that players ...
Martin Hoefer, Vahab S. Mirrokni, Heiko Rögli...
NOSSDAV
2005
Springer
14 years 1 months ago
Mitigating information exposure to cheaters in real-time strategy games
Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequentl...
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanj...
AAAI
2012
11 years 10 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
NETGAMES
2004
ACM
14 years 1 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi