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PIMRC
2010
IEEE
13 years 8 months ago
Self-optimizing routing in MANETs with multi-class flows
In this paper we show how game theory and Gibbs sampling techniques can be used to design a self-optimizing algorithm for minimizing end-to-end delays for all flows in a multi-clas...
Pierre Coucheney, Bruno Gaujal, Corinne Touati
CIG
2005
IEEE
14 years 3 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
CDC
2009
IEEE
14 years 3 months ago
Interaction of service providers in task delegation under simple payment rules
— We consider a scenario where an application service provider (ASP) hires a network service provider (NSP) to deliver its service and pays for the employment of the NSP. We stud...
Richard J. La, Jeonghoon Mo
NIPS
1996
13 years 11 months ago
Why did TD-Gammon Work?
Although TD-Gammon is one of the major successes in machine learning, it has not led to similar impressive breakthroughs in temporal difference learning for other applications or ...
Jordan B. Pollack, Alan D. Blair
CORR
2008
Springer
115views Education» more  CORR 2008»
13 years 11 months ago
Playing With Population Protocols
Population protocols have been introduced as a model of sensor networks consisting of very limited mobile agents with no control over their own movement: A collection of anonymous ...
Olivier Bournez, Jérémie Chalopin, J...