Sciweavers

1062 search results - page 185 / 213
» Network games
Sort
View
MST
2010
78views more  MST 2010»
13 years 6 months ago
Sensitivity of Wardrop Equilibria
We study the sensitivity of equilibria in the well-known game theoretic traffic model due to Wardrop. We mostly consider single-commodity networks. Suppose, given a unit demand fl...
Matthias Englert, Thomas Franke, Lars Olbrich
INFOCOM
2007
IEEE
14 years 2 months ago
SPREAD: Foiling Smart Jammers Using Multi-Layer Agility
— In this paper, we address the problem of cross-layer denial of service attack in wireless data networks. We introduce SPREAD - a novel adaptive diversification approach to pro...
Xin Liu, Guevara Noubir, Ravi Sundaram, San Tan
ICNP
2005
IEEE
14 years 1 months ago
On Understanding of Transient Interdomain Routing Failures
The convergence time of the interdomain routing protocol, BGP, can last as long as 30 minutes [14,15]. Yet, routing behavior during BGP route convergence is poorly understood. BGP...
Feng Wang, Lixin Gao, Jia Wang, Jian Qiu
MUM
2005
ACM
138views Multimedia» more  MUM 2005»
14 years 1 months ago
Group-based content push with dynamic session startup
This paper proposes an intelligent mobile middleware utilizing group-based content push with dynamic session startup and plugand-play features. Solution enhances the distribution ...
Otso Kassinen, Timo Koskela, Erkki Harjula, Jussi ...
ACII
2005
Springer
14 years 1 months ago
The HandWave Bluetooth Skin Conductance Sensor
HandWave is a small, wireless, networked skin conductance sensor for affective computing applications. It is used to detect information related to emotional, cognitive, and physica...
Marc Strauss, Carson Reynolds, Stephen Hughes, Kyo...