Sciweavers

1062 search results - page 196 / 213
» Network games
Sort
View
HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 2 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
IJCNN
2008
IEEE
14 years 2 months ago
A pragmatic path toward endowing virtually-embodied AIs with human-level linguistic capability
— Current work is described wherein simplified versions of the Novamente Cognition Engine (NCE) are being used to control virtual agents in virtual worlds such as game engines an...
Ben Goertzel
ISMAR
2008
IEEE
14 years 2 months ago
In-place Augmented Reality
In this paper we present a new vision-based approach for transmitting virtual models for Augmented Reality (AR). A two dimensional representation of the virtual models is embedded...
Nate Hagbi, Oriel Bergig, Jihad El-Sana, Klara Ked...
COLCOM
2007
IEEE
14 years 2 months ago
Multicasting in groupware?
— While multicast has been studied extensively in many domains such as content streaming and file sharing, there is little research applying it to synchronous collaborations invo...
Sasa Junuzovic, Prasun Dewan
INFOCOM
2007
IEEE
14 years 2 months ago
Understanding BGP Session Failures in a Large ISP
Abstract—The current global Internet routing frequently suffers from cascading routing changes and slow routing convergence. Such instability can significantly affect the perfor...
Lan Wang, Malleswari Saranu, Joel Gottlieb, Dan Pe...