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CORR
2008
Springer
110views Education» more  CORR 2008»
13 years 7 months ago
Correlated Anarchy in Overlapping Wireless Networks
We investigate the behavior of a large number of selfish users that are able to switch dynamically between multiple wireless access-points (possibly belonging to different standard...
Panayotis Mertikopoulos, Aris L. Moustakas
NETGAMES
2003
ACM
14 years 29 days ago
A zone-based gaming architecture for ad-hoc networks
Sebastian Matas Riera, Oliver Wellnitz, Lars C. Wo...
JSAC
2007
142views more  JSAC 2007»
13 years 7 months ago
Non-Cooperative Resource Competition Game by Virtual Referee in Multi-Cell OFDMA Networks
— In this paper, a distributive non-cooperative game is proposed to perform sub-channel assignment, adaptive modulation, and power control for multi-cell multi-user Orthogonal Fr...
Zhu Han, Zhu Ji, K. J. Ray Liu
CONEXT
2006
ACM
14 years 1 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
DIGRA
2005
Springer
14 years 1 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan