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WINE
2005
Springer
139views Economy» more  WINE 2005»
14 years 3 months ago
Price of Anarchy, Locality Gap, and a Network Service Provider Game
In this paper, we define a network service provider game. We show that the price of anarchy of the defined game can be bounded by analyzing a local search heuristic for a related...
Nikhil R. Devanur, Naveen Garg, Rohit Khandekar, V...
NOSSDAV
2005
Springer
14 years 3 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
NOSSDAV
2005
Springer
14 years 3 months ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
NETGAMES
2006
ACM
14 years 4 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
GLOBECOM
2006
IEEE
14 years 4 months ago
Distributed Cross-Layer Optimization of Wireless Sensor Networks: A Game Theoretic Approach
— This paper proposes a distributed optimization framework for wireless multihop sensor networks base on a game theoretic approach. We show that the cross-layer optimization prob...
Jun Yuan, Wei Yu